Virtual, Augmented and Mixed Reality technology has benefits in education, both in and outside the classroom.
Where technology stands today, AR and MR apps for smart phones and tablets have been implemented in schools and universities for many different subjects, to bring a hands-on learning experience, even when it’s been challenging to do so in the past, for example, learning languages.
AR and MR mobile apps are being developed across the board for educational purposes including:
- Science – students are able to run complex experiments, which can be potentially dangerous, as well as examine organisms and cells. This can be done at a low budget and in a safe environment, alongside audio/visual instructions and notes.
- Foreign Languages – visualise words and sentences in new ways to improve reading, writing and speaking.
- Art and Design – bring famous pieces of art into your room by overlaying them into your environment and practice design skills in new ways, including painting, 3D design and graphic design.
After speaking to different teachers about the uses of Virtual Reality in education, it became clear that the reach of this technology can go a lot further, though the main challenge at present would be implementation costs. Over the next few years, PC, all-in-one and mobile VR is set to drop significantly in price and when this occurs, implementation into the educational system will be a lot more feasible against current school budgets. Teachers which we spoke to said subjects which could benefit a lot from Virtual Reality would include:
- Language and Literature – Studying texts, stage performances and screenplays would never be the same again with tons of visual and audio potential. Watching a stage performance, a film or a visualisation of a book in 360 video while the text is overlaid will bring a new understanding and level of engagement to the student.
- Science – discovering and understanding phenomena which we may not be able to see with the human eye, for example, microscopic organisms, cells, stars, planets and forces can now be taught in more visual and hands-on ways to help develop a proper understanding, rather than just memorising facts. Experiments which could be costly, dangerous, inhumane or incompatible with a school environment can now be taught properly as if the class was actually doing it.
- Geography – apps like Google Earth VR have allowed people to learn about countries, climates and civilisation around the globe at a click of a finger by placing the user in that specific location while using immersive, 360 technology. Companies like National Geographic have now created their own VR studios to bring viewers stunning videos and interactive experiences of the world around us.
- History – visit historical landmarks, be a part of history with interactive experiences and watch it take place around you with 360 video recreations. Overlaid text, diagrams and graphics, along with audio commentary.
- School Trips – no longer will there have to be vast amounts of planning, H&S checks, and large costs. Students can now visit anywhere in the world, examine situations, structures, organisms, museums and endless amounts more, right from the classroom.
TVRLP are committed to working with eLearning specialists and developers to help provide both bespoke and out-the-box immersive reality software for education.
Contact us now to find out how we can help enrich the education system in your school or institution.